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Thread Statistics | Show CCP posts - 5 post(s) |

Dri Kulsane
Amarr Body Count Inc. Against ALL Authorities
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Posted - 2009.09.20 09:01:00 -
[1]
There's no reason to allow a SC 'Super Carrier' to dock. Their hulls are just not made for that, since they still require construction at a POS.
HP buff seems pretty good in my opinion as it stands. Though the Titan ganks happening on SISI would make any SC Pilot just a little concerned about entering any system with a roaming Titan Gang ;) This ship is not intended to be a solo craft, so support in the form of carriers will always be around to assist it.
Fighter Bombers at the moment seem just a little too flimsy, easy to destroy and hard to replace. I was able to put 20 Fighter Bombers along with 9 standard Fighters, not too sure if this is final, but it would be better if SC's were at least able to hold one deployment of each at least. 20 Fighter Bombers and 20 Fighters, along with a small amount of assortment of other drones for versatility
I'm not too happy about the name type change, but if there are other modules coming down the line, like the Remote ECM, which are specialized towards these ships then it'll sit well enough.
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Dri Kulsane
Amarr Body Count Inc. Against ALL Authorities
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Posted - 2009.11.11 19:58:00 -
[2]
There is no respect in making a change like this. Bad enough it was decided that such glorious ships were down graded to a sub class level at the start, but now the decision to take us all from behind while we were smiling.
I've been an Aeon pilot for a long time. I've held onto the ship through tick and thin. For the past few years I've trained one character to use that ship to the best of it's abilities, just like so many others here posting. I know what they are capable of, and with this change you are reducing them to nothing all over again.
If it's an isk sink you were in need of CCP, then you just pulled the wool over a lot of peoples eyes here with this. Imagine how many Mothership's have been sold in the past few weeks since the original announcement was posted about them being "FIXED". Well, all those people just sank their isks into an area of the game which will never be used again as it stands.
Sincerely, Dri Kulsane 
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Dri Kulsane
Amarr Body Count Inc. Against ALL Authorities
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Posted - 2009.11.11 22:52:00 -
[3]
Edited by: Dri Kulsane on 11/11/2009 22:53:05 Edited by: Dri Kulsane on 11/11/2009 22:52:48 Start posting on this thread: http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1212602
At least that thread was started by a player and clearly voices our concerns.
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Dri Kulsane
Amarr Body Count Inc. Against ALL Authorities
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Posted - 2009.11.15 07:04:00 -
[4]
Originally by: Oljud Zork A dread canŠt loose its DPS unless you put nets on it and render its cap to deplete.
Regards
// Zork
And don't forget, our new friend at CCP has recommended to us xMom pilots to use a full rack of DCU's in order to get better DPS. Not going to have room there now for neuts and such 
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